Today I was asked a vital question:
|One question I have is regarding Skills and Attributes. Just for the sake of an example let’s say were looking at Combat: Blades. Let’s say that the attributes De/Ni/St average out to be 15 and the player has five ranks in the skill for a total of 20 added to his role. So considering the cutback is -5, the minimum roll on 2d10’s would be 17 and the maximum roll would be 35. I’m assuming that since the base defense number for a player is lower then this (unless I missed something) that almost all PC and NPC defense should be relying on Combat: Dodge and Combat: Shields? If not then a pretty low advanced character would still be hitting a ton. Did I misunderstand, or miss a rule or something? Any thoughts or suggestions for balancing creature’s defences to players expected attack roll?|
And here's my answer:
The base Defence score is very low in order to encourage players to parry or dodge incoming attacks. Defence primarily is a statistical factor representing the chance that an attacker could possibly even fail to hit a non-moving target. Unless you have some abilities to boost your defence, you'd be well advised to take some active defensive action (or wear high quality armour). This also holds true for creatures, unless you want your players to finish them off quickly.